# Lumberjack

#### **🪓 Lumberjacks + 🧰 Tools**

These do **not generate TIMBER by themselves** but boost your yield **if you have both a Lumberjack and a Tool**. The bonus is a **percentage increase** applied to your total daily TIMBER:

| Rarity    | Bonus % |
| --------- | ------- |
| Common    | 0.5%    |
| Uncommon  | 1%      |
| Rare      | 2%      |
| Epic      | 4%      |
| Legendary | 8%      |
| Mythic    | 16%     |

> 💡 Example:\
> You earn a total of 1,000 TIMBER from your Saplings and Trees. If you also have a *Rare Lumberjack* and a *Rare Tool*, you receive a +2% bonus — ending up with **1,020 TIMBER**.

> ⚠️ With matching rarity, you get x1.5 yield boost. So for example if you have Legendary Lumberjack and Legendary Axe you get 12% yield boost!

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## 🪓Lumberjack Mission Feature

The **Lumberjack Mission** feature allows players to send their Lumberjack and Axe NFTs on missions to gather resources such as TIMBER, XP, or points for the leaderboard. Each mission has a cooldown period of 4 hours.

### Process

* Players send their Lumberjack and Axe NFTs on a mission.
* The rarity of the NFTs influences the chances for different types of rewards.
* There are several reward types:
  * **Nothing found**
  * **TIMBER rewards**
  * **XP gains**
  * **Special tree types that grant points for the leaderboard**

### Possible XP rewards

* &#x20;25, 30, 35, 40, 45, 50

### Cooldown

* After completing a mission, players must wait 4 hours before starting a new one.
* Players receive an automatic notification when the cooldown has expired.

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### Odds per Rarity

| Rarity    | Nothing (%) | TIMBER (%) | XP (%) | Tree Types (%) |
| --------- | ----------- | ---------- | ------ | -------------- |
| Common    | 25          | 30         | 20     | 25             |
| Uncommon  | 20          | 30         | 20     | 30             |
| Rare      | 15          | 30         | 20     | 35             |
| Epic      | 10          | 30         | 20     | 40             |
| Legendary | 5           | 30         | 20     | 45             |
| Mythic    | 1           | 30         | 20     | 49             |

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### TIMBER Rewards per Rarity (Lumberjack)

| Rarity    | Min TIMBER | Max TIMBER |
| --------- | ---------- | ---------- |
| Common    | 10         | 20         |
| Uncommon  | 15         | 30         |
| Rare      | 40         | 50         |
| Epic      | 50         | 70         |
| Legendary | 80         | 110        |
| Mythic    | 100        | 150        |

### TIMBER Rewards per Rarity (Axe)

| Rarity    | Min TIMBER | Max TIMBER |
| --------- | ---------- | ---------- |
| Common    | 5          | 10         |
| Uncommon  | 10         | 20         |
| Rare      | 20         | 30         |
| Epic      | 30         | 40         |
| Legendary | 40         | 60         |
| Mythic    | 60         | 80         |

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### Tree Types and Leaderboard Points

| Tree Type | Points |
| --------- | ------ |
| Pine      | 5      |
| Oak       | 10     |
| Acacia    | 15     |
| Sakura    | 20     |
| Wisteria  | 25     |
| Maple     | 30     |

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**🔧 Adjustable Parameters**

All values listed above—production rates for Saplings/Trees and bonus percentages for matching Lumberjack+Tool pairs—are **fully configurable**. This allows the development team to rebalance yields over time to improve gameplay, maintain economic stability, and incorporate new NFTs.

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