# Season Pass & Quest Pass

### 🌟 Season Pass & Quest Pass

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#### 🎟️ Season Pass

**Price:** 500 WAX\
**Access:** Required to participate in **Seasonal Dungeons**, **Seasonal Boss Battles**, and the **Seasonal Leaderboard**.\
**Duration:** Valid for one full Season (1 month).

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**💰 Economic Allocation**

To maintain a healthy and sustainable game economy, each Season Pass purchase is divided into two parts:

| Allocation                   | Percentage | Purpose                                                                                              |
| ---------------------------- | ---------- | ---------------------------------------------------------------------------------------------------- |
| 🔥 **TIMBER Buyback & Burn** | 50%        | Used to buyback TIMBER and permanently burn it, creating a deflationary pressure on the token.       |
| 💼 **Project Treasury**      | 50%        | Sent to the project’s main wallet to fund future development, new features, and game infrastructure. |

🪙 *This structure ensures that Season Pass sales not only support the project but also directly strengthen the in-game token economy.*

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#### 🧾 Quest Pass *(Optional)*

**Price:** 10000 TIMBER\
**Requirement:** Requires an active Season Pass.\
**Purpose:** Adds an additional layer of progression through special quests with exclusive rewards such as Soulstones, Materials, TIMBER, and Gold.

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### 📋 Quest Overview

Each Quest consists of **five tiers** — completing a tier instantly grants the reward once you hit the Claim Rewards button in the Quest Interface.

| Quest                              | Objective                          | Tiers                                             | Rewards                                       |
| ---------------------------------- | ---------------------------------- | ------------------------------------------------- | --------------------------------------------- |
| 🗡️ **Defeat Season Mobs**         | Kill monsters in Seasonal Dungeons | 100 / 250 / 500 / 1000 / 2500                     | 🪙 Gold → 5 / 10 / 25 / 50 / 100              |
| 💀 **Defeat Season Bosses**        | Defeat seasonal bosses             | 5 / 10 / 15 / 20 / 25                             | 🎁 Special Items(Mats) → 1 / 5 / 10 / 15 / 20 |
| 🏰 **Complete Season Dungeons**    | Finish Seasonal Dungeon runs       | 25 / 50 / 100 / 250 / 500                         | 💎 Soulstones → 1 / 2 / 3 / 5 / 7             |
| ⚔️ **Deal DMG in Season Dungeons** | Accumulate total damage dealt      | 100 000 / 250 000 / 500 000 / 750 000 / 1 000 000 | 🎁 Special Items(Mats) → 1 / 5 / 10 / 15 / 20 |
| 🐉 **Deal DMG to Season Bosses**   | Inflict total damage to bosses     | 500 / 1000 / 2500 / 5000 / 7500                   | 💎 Soulstones → 1 / 2 / 3 / 5 / 7             |
| 🧭 **Obtain Season Points**        | Earn SP during the season          | 500 / 1000 / 2500 / 5000 / 10000                  | 🎁 Special Items(Mats) → 1 / 5 / 10 / 15 / 20 |
| 🌲 **Obtain TIMBER in Dungeons**   | Collect TIMBER as dungeon rewards  | 500 / 1000 / 2500 / 5000 / 10000                  | 🪵 TIMBER → 100 / 250 / 500 / 750 / 1000      |
| 💎 **Obtain WAX in Dungeons**      | Earn WAX from dungeon chests       | 5 / 10 / 20 / 30 / 40                             | 🪵 TIMBER → 100 / 250 / 500 / 750 / 1000      |
| ⚱️ **Obtain Gold in Dungeons**     | Earn Gold while exploring          | 250 / 500 / 1000 / 1500 / 2500                    | 🪙 Gold → 50 / 100 / 150 / 200 / 250          |

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#### 🧮 Quest System Explained

✨ **Tier Progression:**\
Each quest has 5 milestones. Once a milestone is reached, rewards need to be claimed in the Quest Interface, and progress continues toward the next tier.

📊 **Independent Tracking:**\
Quest progress is tracked individually for each player and resets every new Season to ensure fair competition.

⚖️ **Balanced Difficulty:**\
Later tiers require significant effort — rewarding consistent engagement throughout the month.

🎁 **Reward Claiming:**\
Players can claim earned rewards manually through the in-game Quest Interface. Once claimed, rewards are instantly added to the player’s inventory.

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#### 🧩 Example Player Progress

> **Player Example:**
>
> * 🗡️ *Defeat Season Mobs* — Tier 3 (500 kills) → **25 Gold**
> * 🧭 *Obtain Season Points* — Tier 4 (5,000 SP) → **15 Special Items**
> * ⚔️ *Deal DMG in Dungeons* — Tier 5 (1 000 000 DMG) → **20 Special Items**

**Total Rewards Earned:** 🎖️ 25 Gold + 35 Special Items

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#### 🌍 Economic & Gameplay Impact

| Mechanic                             | Effect                                                      |
| ------------------------------------ | ----------------------------------------------------------- |
| 🔥 **WAX → TIMBER Buyback and BURN** | Reduces circulating supply and strengthens token value.     |
| 💎 **Quest Pass (TIMBER Sink)**      | Consumes TIMBER for entry, maintaining token scarcity.      |
| ⚖️ **Tiered Rewards**                | Encourages long-term engagement while preventing inflation. |

Together, both passes create a **closed, sustainable loop** where player activity drives both engagement and token health.

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