# Merchants

### 🧪 **Alchemist**

The **Alchemist** is your go-to merchant for **healing potions** and **temporary elixirs** that give your heroes an edge in combat.\
Using **TIMBER 💰**, players can purchase consumables to restore HP or boost stats for **24 hours**.

These items are essential for surviving tougher dungeons, raids, allowing both casual and advanced players to adapt their strategies.

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#### 💊 **Potions**

| **Potion**      | **Price (TIMBER)** | **Effect**          |
| --------------- | -----------------: | ------------------- |
| Mini HP Potion  |                 25 | Restores **50 HP**  |
| Minor HP Potion |                 50 | Restores **100 HP** |
| Major HP Potion |                150 | Restores **200 HP** |
| Supreme Potion  |                500 | Restores **500 HP** |

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#### ✨ **Elixirs (24h Boosts)**

| **Elixir**        | **Price (TIMBER)** | **Effect**                                       |
| ----------------- | -----------------: | ------------------------------------------------ |
| Elixir of Focus   |                500 | **+10% Crit Chance** for 24h                     |
| Elixir of Defense |                500 | **+10% Defense** for 24h                         |
| Elixir of Life    |                500 | **+10% Max HP** for 24h                          |
| Elixir of Power   |                750 | **+10% Damage** for 24h                          |
| Elixir of Luck    |               1000 | **+5% chance for special dungeon items** for 24h |

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#### ⚙️ **Usage Tips**

* Potions can be used **instantly** during dungeon runs or raids. But only 1 Potion per Raid/Dungeon!
* Elixirs are accessible via the **account/potions button** in your game UI and provide **temporary but powerful boosts**, ideal for tackling hard raids or progressing in high-level dungeons.
* Players should **plan elixir usage strategically**, activating them before major challenges to maximize benefit.

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### ⚒️ **Crafting**

Players can **refine raw materials** into more valuable crafting components. These materials are required for creating **permanent and temporary boosts** in the **Forge.**

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#### 🪓 **Crafting Recipes**

| **Item**         | **Cost (Gold / TIMBER)** | **Required Materials**                     | **Description**                       |
| ---------------- | ------------------------ | ------------------------------------------ | ------------------------------------- |
| Steel            | 25 / 50                  | 2× Iron Ore, 1× Coal                       | Strong metal for crafting weapons     |
| Plank            | 30 / 60                  | 3× Wood, 1× Resin                          | Processed wood for construction       |
| Thread           | 25 / 50                  | 2× Wool                                    | Basic crafting thread                 |
| Bone Dust        | 30 / 60                  | 2× Bone Fragment                           | Powdered bone, useful for alchemy     |
| Leather Strip    | 35 / 70                  | 1× Leather                                 | Cut leather                           |
| Silk             | 60 / 120                 | 3× Spider Silk                             | Fine cloth for enchanting             |
| Frost Glass      | 65 / 130                 | 2× Ice Shard, 1× Resin                     | Frozen magical glass                  |
| Spirit Thread    | 65 / 130                 | 1× Thread, 1× Spirit Core                  | Thread infused with spiritual energy  |
| Beast Fang Charm | 55 / 110                 | 1× Wolf Fang, 1× Bear Claw, 1x Animal Hide | Charm made from wild beast parts      |
| Venom Coating    | 55 / 110                 | 1× Venom Sac, 1× Bone Dust                 | Toxic refinement for weapons          |
| Enchanted Cloth  | 75 / 150                 | 2× Silk, 1× Magic Crystal                  | Magical fabric infused with mana      |
| Gemstone         | 70 / 140                 | 1× Moonstone, 1× Fire Gem                  | Polished magical gemstone             |
| Obsidian         | 75 / 150                 | 1× Fire Gem, 2× Coal                       | Volcanic glass with sharp edges       |
| Shadow Cloth     | 80 / 160                 | 1× Enchanted Cloth, 1× Shadow Essence      | Dark fabric used by assassins         |
| Dragon Leather   | 85 / 170                 | 2× Leather, 1× Dragon Scale                | Extremely durable dragon-hide         |
| Phoenix Weave    | 250 / 500                | 2× Silk, 1× Phoenix Feather                | Legendary cloth touched by fire       |
| Mythril          | 225 / 450                | 2× Steel, 1× Magic Crystal                 | Legendary lightweight metal           |
| Shadow Alloy     | 250 / 500                | 1× Steel, 1× Shadow Essence                | Dark alloy used for cursed weapons    |
| Adamantite       | 350 / 700                | 1× Mythril, 1× Shadow Essence              | Ultimate crafting metal of legends    |
| Soulstone        | 450 / 900                | 2× Spirit Core, 1× Moonstone               | Rare crystal holding pure soul energy |

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**Note:** Crafted materials are used in the **Forge** to create **permanent or temporary boosts** for your heroes, making them stronger in **dungeons and raids**.

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### ⚒️ **Forge**

The **Forge** allows players to **transform crafted materials** into **permanent or temporary boosts** for their heroes. These enhancements can increase **HP, Damage, Defense**, or add elemental and special effects for a limited duration.

Permanent boosts improve your hero permanently, while temporary boosts last **24 hours**, ideal for tackling **dungeons or raids.**

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#### 🔥 **Forge Recipes**

| **Item**            | **Type**        | **Effect**          | **Cost (Gold / TIMBER)** | **Required Materials**              | **Description**                      |
| ------------------- | --------------- | ------------------- | ------------------------ | ----------------------------------- | ------------------------------------ |
| Permanent Vitality  | Permanent       | +5 HP               | 500 / 1000               | 5× Leather Strip, 3× Bone Dust      | Increases base HP permanently        |
| Berserker Rage      | Temporary (24h) | +20% Damage         | 150 / 300                | 3× Beast Fang Charm, 2× Gemstone    | Damage boosted for 24h               |
| Stone Skin          | Temporary (24h) | +15% Defense        | 125 / 250                | 3× Steel, 1× Plank                  | Defense boosted for 24h              |
| Frost Aura          | Temporary (24h) | +10 Ice Damage      | 250 / 500                | 3× Frost Glass, 1× Spirit Thread    | Adds Ice damage for 24h              |
| Flame Aura          | Temporary (24h) | +5 Fire Damage      | 300 / 600                | 2× Phoenix Weave, 2× Fire Gem       | Adds Fire damage for 24h             |
| Poison Aura         | Temporary (24h) | +5 Poison Damage    | 300 / 600                | 5× Venom Sac, 2× Resin              | Adds Poison damage for 24h           |
| Shadow Cloak        | Temporary (24h) | +10 Shadow Damage   | 250 / 500                | 3× Shadow Cloth, 1× Shadow Essence  | Adds Shadow damage for 24h           |
| Dragonhide Armor    | Permanent       | +5 Defense          | 750 / 1500               | 5× Dragon Leather, 3× Steel         | Permanently increases Defense        |
| Mythril Blade       | Permanent       | +5 Damage           | 1000 / 2000              | 5× Mythril, 3× Obsidian             | Permanently increases Damage         |
| Adamantite Armor    | Permanent       | +40 HP, +10 Defense | 1000 / 2500              | 10× Adamantite, 10× Dragon Scale    | Massive permanent HP & Defense boost |
| Cursed Shadow Blade | Permanent       | +15 Damage          | 1000 / 2500              | 10× Shadow Alloy, 10× Venom Coating | Permanently increases Damage         |

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**Note:** Materials for the Forge are obtained through **Crafting**. Planning which permanent or temporary boost to forge is key to **progress efficiently in dungeons and raids.**

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